![]() ![]() The most famous example of this form of printed fiction is the Choose Your Own Adventure book series, and the collaborative " addventure" format has also been described as a form of interactive fiction. The term can also be used to refer to analogue versions of literary works that are not read in a linear fashion, known as gamebooks, where the reader is instead given choices at different points in the text these decisions determine the flow and outcome of the story. The number of interactive fiction works is increasing steadily as new ones are produced by an online community, using freely available development systems. This feature meant that interactive fiction games were easily ported across all the popular platforms at the time, including CP/M (not known for gaming or strong graphics capabilities). Some users of the term distinguish between interactive fiction, known as "Puzzle-free", that focuses on narrative, and "text adventures" that focus on puzzles.ĭue to their text-only nature, they sidestepped the problem of writing for widely divergent graphics architectures. In common usage, the term refers to text adventures, a type of adventure game where the entire interface can be " text-only", however, graphic text adventures still fall under the text adventure category if the main way to interact with the game is by typing text. These works can also be understood as a form of video game, either in the form of an adventure game or role-playing game. Works in this form can be understood as literary narratives, either in the form of interactive narratives or interactive narrations. Interactive fiction, often abbreviated IF, is software simulating environments in which players use text commands to control characters and influence the environment.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |