![]() I'd say that it looks like the stuff you find in an arcade, but it feels too console-ized. Other times, words just flash on the screen, or a short pre-rendered sequence unfolds in wonderful shades of orange before your very eyes. Sometimes, asteroids fly across and you have to shoot them. Like its brothers (or sisters, for you politically correct munchkins), it has a bar in the top middle of the screen that displays video depending upon what you hit with the ball. Don't get me wrong, their games are fun, but this is the best when it comes to arcade-style play at home.Īll the four-color dot matrix video in the world couldn't salvage Fantastic Journey from its predestined fate. Most other pinball games tend to lead towards the surrealistic, incorporating Pokemon or Sonic the Hedgehog as diversions for a lack of realism. Whether or not this is the "make or break" point for you, it's still top-notch as far as simulating the real thing goes. The physics, movements, design, and events are as realistic as in any arcade machine. ![]() I will give Fantastic Journey one thing, though - it simulates actual pinball perfectly. It would do the series a world of good.īut here we are, stuck with yet another game that, while not rotten, makes a poor purchase. As I mentioned in my other review regarding these games, Empire Interactive should just compile all four of these into one and sell them for about $30. Apparently, you have to sacrifice quality for a price break with some people. The first two were rather expensive, so the publisher made the newer games more affordable. I can't possibly imagine the philosophy behind releasing a fourth installment in the Pro Pinball series. Hell, for double that, you can shoot over to Best Buy and pick up a copy of Metal Gear Solid or Final Fantasy VIII. Sure, you can get multi-balls, you can score jackpots, and you can light ramps and stuff. This, on the other hand, is basic to the core. ![]() In Big Race USA, the game at least had a few unique situations. The reason for this is that there's just not enough to do. There's no satisfaction in earning a high score when you play Fantastic Journey. The substance is out the window, and the fun factor is severely lacking. You got to score yourself a heapin' pile of those points if you wanna make a man out of yourself.Įither way, this game lasts for such so little time that it's funny. If you're lucky enough for it to land in a hole, go up a ramp, or whatnot, you score yourself some points. When you hit the ball with the flipper, it goes careening toward one of the many locations on the board. When you press some buttons on the controller, the flippers move. You've got two flippers at the bottom of your screen. Gameplay If you don't know how to play pinball by now, give me your address and I'll send Bruce Willis to roll by your pad and hit you in the face with a sock full of quarters. Spend it on some fast food, rent a movie, or do whatever. Point made, Fantastic Journey isn't worth the $10. You see, the problem here is not that the games are average overall - it's that the games are the same freakin' thing! The tables in Big Race USA and Fantastic Journey differ in ways, but they're too similar for it to matter. It's not advisable to make a game that climaxes within the first half-hour of play. Yeah, sure, the games are entertaining for a little while, but after a few minutes they go downhill and fast. I swear, if these boys at Empire put out just one more pinball game, I'm going to go into cardiac arrest.
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